Articles and theses


Paananen, S. & Laiti, O. (2024). Minecraft: Indigenous Communities (2024). in Learning, Education, & Games: Volume 4: 50 Games to Use for Inclusion, Equity, and Justice. ETC Press.

Laiti, O. (2023). Pelikasvatusta saamelaisittain. in Ilmiö. Sosiologinen media kaikille.

Harrer, S. & Laiti, O. (2023). Outside the Racist Nostalgia Box: Rethinking Afrikan tähti’s Cultural Depictions. In Journal of Games Criticism. 

Klumbyté, G., Britton, R. L., Laiti, O. K., Martins, L. P. D. O., Snelting, F., & Ward, C. (2022). Speculative Materialities, Indigenous Worldings and Decolonial Futures in Computing & Design. In Journal of New Materialist Research.

LaPensée, E. A., Laiti, O., & Longboat, M. (2021). Towards Sovereign Games. Games and Culture, 15554120211029195.

Laiti, O., Harrer, S., Uusiautti, S., & Kultima, A. (2020). Sustaining intangible heritage through video game storytelling – the case of the sami game jam. International Journal of Heritage Studies,1-16. doi:10.1080/13527258.2020.1747103

Kultima, A. & Laiti O. (2019). Sami game jam – learning, exploring, reflecting and sharing indigenous culture through game jamming. Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.

Laiti, O., Frangou,S. (2019). Social aspects of learning: Sámi people in the circumpolar north. International Journal of Multicultural Education, 21(1) DOI:

Laiti, O., (2016). The ethnoprogramming model. In Proceedings of the 16th Koli Calling International Conference on Computing Education Research (Koli Calling ’16). ACM, New York, NY, USA, 150-154. DOI: 


Laiti, O. (2021). Old Ways of Knowing, New Ways of Playing — The Potential of Collaborative Game Design to Empower Indigenous Sámi. Academic dissertation. University of Lapland.

Laiti, O., (2017). Maidnasat – Sámi Stories. Bachelor’s Thesis. South Carelia Polytechnic.