Laiti, O.K. (2025). Unveiling the Path: Seeing and Doing Game Studies from a Sámi Perspective. In Karabinus, A., Kocurek, C. A., Mejeur, C. & Vossen, E. (eds) Historiographies of Game Studies: What It Has Been, What It Could Be. Punctum Books.
Laiti, O.K. (2025). DIGITAL NATIVES? SAAMI GAMES NOW! Exhibition Highlights Indigenous Voices in Game Development. In Kantonen, L., Guttorm, H., Kantonen, P., & Falin, P. (2025). Parallel indigeneities, art worlds and frictions. RUUKKU: Studies in Artistic Research, 22.
Laiti, O.K. (2025). Indigenous Game Design and Digital Cultural Heritage. In: Linkola-Aikio, IA., Keskitalo, P., Ballardini, R., Sarantou, M. (eds) Digital Indigenous Cultural Heritage. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-76941-2_6
Laiti, O., & Virtanen, P. (2024, September). Salmon grief in Sámi digital games. In Conference Proceedings of DiGRA 2024 Conference: Playgrounds.
Paananen, S. & Laiti, O. (2024). Minecraft: Indigenous Communities (2024). in Learning, Education, & Games: Volume 4: 50 Games to Use for Inclusion, Equity, and Justice. ETC Press.
Laiti, O. (2023). Pelikasvatusta saamelaisittain. in Ilmiö. Sosiologinen media kaikille.
Laiti, O. & Harviainen, J.T. (2023). Kohti saamelaisten suvereenien digitaalisten pelien tutkimusta.
In Pelitutkimuksen vuosikirja 2023.
Harrer, S. & Laiti, O. (2023). Outside the Racist Nostalgia Box: Rethinking Afrikan tähti’s Cultural Depictions. In Journal of Games Criticism.
Klumbyté, G., Britton, R. L., Laiti, O. K., Martins, L. P. D. O., Snelting, F., & Ward, C. (2022). Speculative Materialities, Indigenous Worldings and Decolonial Futures in Computing & Design. In Journal of New Materialist Research.
Laiti, O. (2021). Vanhat tavat tietää, uudet tavat pelata: Pelinkehitystapahtumien potentiaali saamelaiskulttuurin voimaannuttamisessa. Pelitutkimuksen vuosikirja, 127-131.
LaPensée, E. A., Laiti, O., & Longboat, M. (2022). Towards sovereign games. Games and Culture, 17(3), 328-343.
Laiti, O., Harrer, S., Uusiautti, S., & Kultima, A. (2020). Sustaining intangible heritage through video game storytelling – the case of the sami game jam. International Journal of Heritage Studies,1-16. doi:10.1080/13527258.2020.1747103
Kultima, A. & Laiti O. (2019). Sami game jam – learning, exploring, reflecting and sharing indigenous culture through game jamming. Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.
Laiti, O., Frangou,S. (2019). Social aspects of learning: Sámi people in the circumpolar north. International Journal of Multicultural Education, 21(1) DOI: http://dx.doi.org/10.18251/ijme.v21i1.1728
Laiti, O., (2016). The ethnoprogramming model. In Proceedings of the 16th Koli Calling International Conference on Computing Education Research (Koli Calling ’16). ACM, New York, NY, USA, 150-154. DOI: https://doi.org/10.1145/2999541.2999545
Laiti, O. (2021). Old Ways of Knowing, New Ways of Playing — The Potential of Collaborative Game Design to Empower Indigenous Sámi. Academic dissertation. University of Lapland. http://urn.fi/URN:ISBN:978-952-337-249-8
Laiti, O. (2016). Ethnoprogramming: an indigenous approach to computer programming: a case study in Ohcejohka area comprehensive schools. Master’s Thesis. University of Lapland. DOI: http://urn.fi/URN:NBN:fi:ula-201612021380
Laiti, O., (2017). Maidnasat – Sámi Stories. Bachelor’s Thesis. South Carelia Polytechnic.